↑ or SPACE — hold to drive at 4.2× speed. Release = stop.
⚡
TURBO BOOST
T key = 7× speed burst. Must be pressing GO first. Drains the gold fuel bar.
⌨️
STEER
←→ to steer left/right. ↓ brakes hard.
📱 MOBILE
📱
BUTTONS
◀ ▶ = steer. GO = drive. BRAKE = stop. BOOST = turbo. All buttons support hold.
🌀
GYROSCOPE
Tilt phone left/right to steer. Activates automatically when tilted more than 4°.
✊ GESTURES (webcam, desktop)
✋
OPEN PALM = STEER + GO
Wrist X position controls your lane. Holding palm open also counts as pressing GO.
✊
CLOSED FIST = TURBO
All 4 fingers curled = turbo boost. Most satisfying gesture to pull off mid-race.
🤙
PINKY WAVE = BRAKE
Pinky extended, other fingers curled = hard brake.
📷 CAMERA VIEWS (tap cam button)
📷
WIDE (default)
High behind-car view. FOV expands to 94° during turbo. Best for seeing all 3 lanes.
🔭
ZOOM
Telephoto from far back. Narrow 38° FOV. Makes speed feel intense.
🚗
COCKPIT
First-person inside the car. Shows dashboard gauges. Steering wheel animates.
🪙 COINS (gold disc)
🪙
WHAT THEY ARE
Main currency. Flat gold spinning disc on the road. Worth 1 coin each. Spawns every ~1.1 sec in a random lane.
💰
HOW TO EARN
Pick up on road (+1) · Near miss rival (+5) · Every 500pt milestone (+10) · Score bonus at run end (+1 per 5pts) · Missions · Daily challenge · Daily spin (50–500)
💎 DIAMONDS (blue crystal)
💎
WHAT THEY ARE
Rare premium currency. Blue floating octahedron — spawns instead of a coin 10% of the time. Floats higher than coins.
✨
HOW TO EARN
Pick up on road (10% chance) · Some missions (1–2) · Daily challenges (2–5) · Daily spin (1, 3, or 10) · Achievement unlocks
💡 RUN-END CALCULATION
📊
COINS AT END
Game over shows collected + bonus. Example: collect 12, score 800 → shows "12 +160 bonus". Wallet gets 172 total.
💎
DIAMONDS AT END
Exactly what you collected during the run. No hidden bonus — what the HUD shows is what you get.
🚗 4 RIVAL TYPES
🟥
HOT PINK — RACER
Normal size (1×). Medium speed. Stays in one lane. Manageable with turbo or near miss.
⬛
DARK GREY — TRUCK
Big (1.8× wider + taller). Slow speed. Hitbox is massive — what looks like a gap might not be. Treat as a wall.
🟧
ORANGE — SPEEDER
Small (0.8×). Fast speed. Hard to near-miss because it approaches quickly. Use turbo to overtake before it catches up.
🟪
PURPLE — WEAVER ⚠ MOST DANGEROUS
Normal size. Medium-fast. Drifts left and right continuously in a sine-wave. Unpredictable lane — maximum caution needed.
🌵 DESERT ONLY
🌵
TUMBLEWEED (35% chance)
Spawns instead of a rival 35% of the time in Desert. Rolls and spins diagonally across the road. Unpredictable path — treat like any rival.
😤 NEAR MISS
😤
WHAT IT IS
Pass any rival with a gap of 7–12 units — close but not hitting. Shows "NEAR MISS! +50" on screen. Rewards: +50 pts, +5 coins, combo counter.
⬡ FLOATING OCTAHEDRONS (14% spawn after each rival)
🛡️
CYAN = SHIELD
Cyan wireframe sphere appears around car. Absorbs the next crash completely — no life lost. Lasts 7 seconds or until hit.
⏱️
GOLD = SLOW MO
All rivals slow to 40% speed for 5 seconds. You move at full speed. Best combined with turbo — blast past 6–8 crawling rivals.
✖️
GREEN = SCORE ×2
Every point doubled for 8 seconds. Near misses give +100 instead of +50. Stack with combos for massive score.
📍 COLOUR KEY — DON'T CONFUSE THESE
🔵
BLUE CRYSTAL = DIAMOND PICKUP
Worth 1 diamond. Spawns on road, 10% of coin spawns. Floats higher than coins.
🟡
GOLD DISC = COIN PICKUP
Worth 1 coin. Flat spinning disc on road surface. Most common pickup.